game design
Designing games is the epitome of backwards planning. Like any lesson of quality, the learning goal is paramount, and the game design sets the path.

Goal
By the end of game play, what do you want players to know, understand, and/or be able to do?

Action
What actions will your players take to accomplish that goal? What challenges will they face in doing so?
Materials

What materials will your players use?

Space
How will you set up your game?

Rules
What are the rules of game play?
actions
(game mechanics)
examples:
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judge
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persuade
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bet
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match
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bluff
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block
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blind
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guess
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choose
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switch
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bounce
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collect
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spin
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simulate
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construct
-
shed cards
materials
examples:
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cards
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dice
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bandana
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pawns
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chits
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balls
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paper
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pen
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iPad
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game board
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money
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spinner
-
masks

Templates
Brainstorm
Rules